I'm a bit of a "jack-of-all-trades" and still expanding my skill set, but I specialize in 3D hard surface modelling.
Trained with Autodesk Maya & Substance Painter, but I have transitioned to using Blender & Substance Painter.
Remote, independent contractor work modelling props as assigned by the studio and lead artists.
Remote, three week internship as a 3D modeller, creating low poly indigenous artifacts for one of their upcoming mobile apps.